The simulation starts at 0645 hours with three overnight trains already having arrived in the main platforms; passengers are still vacating the Night Capitals and Night Scotsman sleepers, but unloading of the previous evening‘s 1930 hrs service from Aberdeen is complete and a Class 31 locomotive is attached and awaiting your instructions to remove the empty stock. A Royston outer-suburban EMU is almost due to depart, and your first action will probably be to signal this to the down slow line.
For the following seven game-hours, you must decide the platforming of incoming and outgoing trains, transfer incoming locomotives to the loco yard for refuelling, select and attach the correct locomotives to the front of departing trains, and arrange for the transfer of empty stock or locomotives in need of service to the carriage sidings or motive power depot.
Kings Cross is a fascinating and at times frustrating puzzle game that will keep you
occupied for hours!